CAD software discussion forum > ZW3D CAD > What is New in ZW3D 2013—New Wrap Feature

What is New in ZW3D 2013—New Wrap Feature

Rank: 8Rank: 8

Orchid

Super Moderator

posts: 34

Registered: 2011-6-24

Message 1 of 5

 What is New in ZW3D 2013—New Wrap Feature
01-02-2013 04:38 . pm | View his/her posts only
New wrap feature( Wrap shape to face & Wrap pattern to face ) makes design work more flexible and more interesting.

Take several types for example:

a) wrap to face
2013-2-1 15-09-08.jpg
2013-2-1 16:32


b) wrap shape to UV face
wrap to UV.jpg
2013-2-1 16:32



c) Fill face with wrapped pattern
2013-2-1 16-25-38.jpg
2013-2-1 16:32


d) Wrap pattern to curve on face
2013-2-1 15-29-50.jpg
2013-2-1 16:32



in many different industry (Consumer product, Shoe design, Glass,Jewelry...) we can use it to design more attractive productions.

Rank: 1

John

Newbie

posts: 22

Registered: 2005-12-14

Message 2 of 5

05-02-2013 12:24 . am | View his/her posts only
Will this also be available as "Based on Surface"? Same as the wrap curve command option.

Rank: 1

John

Newbie

posts: 22

Registered: 2005-12-14

Message 3 of 5

06-02-2013 10:52 . pm | View his/her posts only
I have attached an example to illustrate my question. Our customer supplied the 3D model. We need to apply this deco to another project. We use another software package to carry the 3d deco to a planer surface in this example. We may also just carry the deco from one 3d surface to another 3d surface, all based on the U-V lengths. Same as the curve wrap command based on surface to surface. Will this be implemented in the new wrap feature?

Rank: 1

John

Newbie

posts: 22

Registered: 2005-12-14

Message 4 of 5

06-02-2013 10:54 . pm | View his/her posts only
3D carry.jpg
2013-2-6 22:52

Rank: 8Rank: 8

Orchid

Super Moderator

posts: 34

Registered: 2011-6-24

Message 5 of 5

16-02-2013 09:02 . am | View his/her posts only
Reply 3# bottlecad


Hi John,
The second type of "Wrap to faces"-- Wrap to UV face can implement this demand.
Geometry supports shapes, faces and curves.
Source -- reference face/ base face
Face-- target face

Wrap the geometry from the source face to target face according to the UV isolines of faces.

:)
See also