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Fast Toy Modeling by ZW3D SurfaceFunction

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Orchid

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 Fast Toy Modeling by ZW3D SurfaceFunction
05-11-2013 02:37 . pm | View his/her posts only
Post Last Edit by orchid at 2013-11-5 14:40

A professional surface function for your product design is essential. A fast and efficient solution will bring a unique concept to the user during the design process.

This article will focus on how to use the intuitive commands for the modeling of complex surface parts, as well as how to use the surface function to achieve general product design.

Here I would like to show you how to use the common command for rapid toy modeling. Below can be seen the effect of the finished product.

Figure1,Product_Show.png
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Figure 1: Product Show

Follow the steps outlined below.

Step 1, Draw an outline of the toy in 2D sketch.

Figure2,outline_curve.png
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Figure 2: Outline Curve


Step2, Extrude the main outline as auxiliary surface, and then use Dome feature to create the main body base to tangent with the extruded surface.

Figure3,the main_surface.png
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Figure 3: The main surface



PS. Build an auxiliary surface to ensure the surface is symmetrical, that it is usual. It would help to ensure a continuous relationship between the two edges of the original surface and the mirrored surface.

Step3, Project the characteristic curve to the main face along the Y axis. Trim the empennage and belly.

Figure4,the characteristic_curve_on_the_main_face.png
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Figure 4: The characteristic curve on the main face

Step4, Use the Dome command to reconstruct the surface.

Figure5,the_dome_for_the_empennage_and_belly.png
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Figure 5: The Dome for the empennage and belly

Step5, build the solid features


Figure6,the_solid_feature.png
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Figure 6: The solid feature

Step6,subtract the solid features (such as the eyes and the embossing)from the regular feature

Figure7,combine_for_the_feature.png
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Figure 7: Combine for the feature

ZW3D hybrid modeling can help users to establish characteristics more quickly, especially in a surface modeling environment.

You can operate Combine intuitively, no matter what object is the surface or solid. As in this case, we can build the solid to insert some regular features into the surface, simply by using the Combine_Rem function.

Step7, Refining & Fillet

Step8, Mirror & Sew.

Figure8,the_result.png
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Figure 8: The result

See also