VX rendering issue

Rank: 1



posts: 0

Registered: 2004-4-26

Message 1 of 2

 VX rendering issue
21-02-2007 10:24 . am | View his/her posts only
I have used Mikes lofted connection model to play with the texture mapping tools in 12. I applied a couple of standard Microsoft images to the shape using UV mapping. In the shaded OpenGL display the results are great apart from the fact that you cannot get the texture to extend onto an adjacent surface - which really limits the usefulness of this on many shapes. Also I assumed that any textures applied this way can be ray traced. Apparently not. When you ray trace these the texture UV maps to the entire surface not just the bit you specify. Bug or feature? See screenshot and file.

Rank: 1



posts: 2

Registered: 2011-11-22

Message 2 of 2

21-02-2007 03:47 . pm | View his/her posts only
Hello Kevin

The VX texture visualisation is using the OpenGL supplied with your graphics card and that card is very likely to be an nVidia, yes? We are finding however that results are inconsistent from card to card, and we are working on why that is. You might like to try switching on (or off) software OpenGL via the VX config. You can also try the texture map method for rendering.
See also