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If you want to learn more about this model and download the Z3 file of this car, you can click here.
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I think you are partially correct. The first igs is a wireframe for the body but where did it come from?. The tyres are imported which is fine. Maybe a few other little parts...
But the rest of the car is modelled in ZW by someone skilled.
Sure it is not a finished watertight model - it was a design contest after all.
Unfortunately rather than a functional assembly it is a single part and does not regen well for me which is a pity.
If you unblank all, you can see the back ground picture and sketches.
Apart from the fact that I cannot regen it and see step by step how it was done IMO it is one of the better models I have seen out the ZW library.
Certainly highlights the hybrid capability of ZW surface/solid.
It also highlights how rendering can disguise the underlying raw geometry. Makes you realise that a lot of the sample modelling on websites can be really bad but looks great in a render.
The model also highlights the use of Feature Frozen as a way of speeding up regens.
So Shawkalent, how about a stable regen version? And an explanation of where the igs came from.
And a suggestion for future design challenges.
#1 Rule. All modelling is to be ZW original - NO imports.
#2 Rule. Open edges loses points.
#3 Fail to regen loses points.
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I share the library with history drawings only correct and regeneration possible.
is definitely an expert who has modeled the car, I would not be able, congratulations.
P.S. - Unfortunately my English (google translator) is holding me back in good comments.
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Dear all, the first step use to import the reference layout curve from common car, since the designer doesn't use "Sub part" to import, so it always ask to find the iges file when playing history. but the original iges can't find anymore. that's why the history were frozen by the designer. but there is no doubt the modeling was finished in ZW3D.
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