Message 1 of 6
If you were to have a lot of corners to chamfer as shown, what method or methods would get me the quickest and most reliable results? If am not fully understanding a command I have tried above, some suggestions would be welcomed and I will try again.
Thanks in advance for any direction.
Message 2 of 6
Well, your task as you have presented it is really a lot easier to accomplish in VX. The vertex chamfer command is for symetrical chamfers, so that does not meet your requirement, but the method to use is pretty simple and you are nearly there. Having positioned a plane representing the chamfer position, you can simply pattern the plane to the other three corners, and then trim your solid with all four planes in one go. That saves drawing a Sketch and extruding a cut. You also do not need a further Sketch for the other portion of the post, which can be produced as a boss, which saves having to perform a Boolean add too. If you step through the history of the attached file, you can see how this is all done. For the pattern, I had to insert a centreline. It would have been better to have had your original Sketch such that it's centre was at 0,0 - thus the global Z axis could be picked for the pattern, and later, if this post is itself to be arrayed in an assembly, positioning would be easier. Hope this helps.
Message 3 of 6
Message 4 of 6
If you draw a line along the centerline of the part, you can actually pattern your original cut command.
You can pick the Extrude3_Cut command from the graphics window or the history tree.
Message 5 of 6
Message 6 of 6
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