By modifying the attributes, you can adjust the display of an attribute block. But how? Continue reading and you’ll see!
As you can see, the main parameters of an attribute are name, prompt, and default text. The name is a tag for your attribute block. For example, if an attribute is to represent the height, you can input “height”. The prompt appears in the command line when you insert the attribute block. In this case, you can input “input the height”. The default text is the default value of this attribute. The icon on its right helps you input different fields, for example, a date. After defining these three main parameters, you can just adjust the rest of the parameters, such as its style and visibility (There's another way to do this, remember?) according to your needs. Most often, you can just ignore them and click Define and Exit. Then specify the point where you would like to insert the attribute. With the object and its attributes ready, just select them all and create a block as you normally would. (If you have no idea how to do that, this can help!) Now, an attribute block was born, and you can modify its attributes with ease. In this example, you can easily change one of the height attributes from 0.000 to 3.230. BTW, there can be multiple attributes for one block. For example, both length and width can be the attributes of a rectangle.
See how the dynamic text attributes in one block differ from each other? That’s how we can tell them from static texts. There will be a different result if you insert a block with regular texts. The heights will all be 0.000 because static texts of a block are like other geometric components. Since they can’t adjust themselves dynamically, you will have to spend more time creating different blocks. That’s what I’ve learned about attribute blocks. Knowing how to use them really improves my drawing efficiency! If you find this article helpful, leave a comment!